Class CollisionController
- Namespace
- Interaction
Detects and handles collisions of TrainAR Objects. This is e.g. used for combining GameObjects and visualizing interseted states through outlining and shading.
public class CollisionController : MonoBehaviour
- Inheritance
-
objectCollisionController
Fields
boxCollider
Holds a reference to the BoxCollider of the attached Gameobject.
public BoxCollider boxCollider
Field Value
- BoxCollider
Boundingbox with dimensions of the mesh.
grabbedObject
Holds a reference to the currently grabbed TrainAR object.
public GameObject grabbedObject
Field Value
- GameObject
Is changed depending on the grabbed object.