Search Results for

    Show / Hide Table of Contents

    Class RigidbodyController

    The RigidbodyController is attached to TrainAR object on conversion. It handles the activation and deactivation of physics, as we do want TrainAR objects to elicit physics when released but not when stationary as this could e.g. cause users to "knock over" the assembly with grabbed objects.

    Inheritance
    System.Object
    RigidbodyController
    Namespace: Interaction
    Assembly: Assembly-CSharp.dll
    Syntax
    public class RigidbodyController : MonoBehaviour
    • Improve this Doc
    • View Source
    In This Article
    Back to top TrainAR Documentation