Class RigidbodyController
The RigidbodyController is attached to TrainAR object on conversion. It handles the activation and deactivation of physics, as we do want TrainAR objects to elicit physics when released but not when stationary as this could e.g. cause users to "knock over" the assembly with grabbed objects.
Inheritance
System.Object
RigidbodyController
Namespace: Interaction
Assembly: Assembly-CSharp.dll
Syntax
public class RigidbodyController : MonoBehaviour